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Over time this level of recognition became increasingly common in this industry. For example, Yuzo Koshiro famously requested and received credit for his music used in early-1990s console games like Streets of Rage 2. This contrasts with how a majority of game publishers and developers give specific track credits and responsibilities to specific developers. Since the late-1980s, Falcom has credited all of its internal audio developers as "Sound Team J.D.K." (or "Sound Team jdk" since 1995), which evenly distributes credit regardless of how much each person contributed to a game. For various reasons unknown, speculated, or hinted at in primary sources, Falcom does not list specific BGM track credits for its musicians per album release, in-game credits, or any other source. This sheet set's purpose is to determine who composed what. We like to scrutinize individual BGM tracks in a score and collect the public histories of Falcom employees and affiliates. Fans of their music, such as us, thoroughly praise, criticize, and discuss a variety of topics. In turn, Falcom BGM boasts distinctive and pliable melodies, befitting chord usage, unique arrangement of instruments and rhythm, and plenty of surprises. Their musicians and collaborators, using increasingly complex means of production, have iterated upon their work and patched a house style together. Welcome to an unofficial set of analytic spreadsheets focusing on specific musicians' contributions to Nihon Falcom's video games.įalcom has earned a decades-old reputation for supplying its game products with sound effects (SFX) and background music (BGM) appropriate in-game and well appreciated outside that context. Watching Dragon Nest offers the same level of excitement as grinding in online game, low at best.Nihon Falcom (Sound Team J.D.K./jdk) Composer Breakdown Project They manages to draw that fresh fantasy vibe, although much too briefly before the average animation kicks in again. If there are some redeeming parts, they are the decent soundtracks and design for the world. Frankly, these kinds of problems shouldn't happen on feature length animation of today's technology. There's a bit inconsistency with details as well, shadows or texture don't sync well into the scenes. Sometimes the audio sounds out of place as the mixing stutters on some parts, dubbing is the usual sloppy mess, especially for supporting chars. Animation isn't its strong suit, the visual looks pedestrian as though it's from last gen video games. Granted, this sort of plot has been used many times and it can be to great effect, but Dragon Nest merely stacks them without novelty and hope for the best. It's a dreary development with just about everything one would expect not to see again in fantasy genre. Story is very basic, cue in your typical hero-in-training, alliance with other race, some comedy reliefs and potential romantic angle, then you'll have the 101 good versus evil plot. It's a dull journey and what few sparks it has, mainly from vista or music, can't save it from mediocrity. Dragon Nest animation resorts to utilizing mediocre antics from many other games or movies, then put it in one predictable story and weak animation. These games are known for social interaction or accessible gameplay, not strong narrative.
#DRAGON NEST WARRIORS DAWN MUSIC BGM LIST MOVIE#
Building a movie from online multiplayer games is not easy.